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Controls

To navigate the virtual showroom and interact with its elements, users can rely on intuitive control schemes optimized for mouse and keyboard, as well as VR and touch interfaces. This section explains how to move, look around, and interact with the environment.

Orbit Camera

The orbit camera lets users navigate around the scene using mouse input. It supports three core interactions:

Rotate

Hold the left mouse button and drag the mouse to rotate around the focal point.

Pan

Hold the right mouse button and drag the mouse to move the view sideways or vertically within the scene.

Set Focus

Double-click with the left mouse button to set a new focus point at the clicked location. The camera will center on this point.

First Person Controls

Navigate the virtual space using your keyboard and mouse.

Mouse Controls

  • Right Mouse Button (Hold + Move)
    Look around freely by dragging the mouse.
  • Left Mouse Button (Click)
    Interact with UI elements and objects in the virtual space.

Mouse Controls

Keyboard Controls

  • W / A / S / D: Move forward / left / backward / right
  • Alt: Jump
  • Space (Hold): Activate the laser pointer to highlight objects
  • P: Pause the timeline

Keyboard Controls

VR Controller

Use your VR controllers to move around, interact, and access menus within the virtual space. The left controller is primarily dedicated to movement and opening menus, while the right controller is dedicated to interaction and teleportation.

The left controller is used to access and operate menus.

  • Button X: Open the main menu

Once the Main Menu is open, use the right controller's pointer to activate the following options:

  • Join Meeting (green): Instantly enters a multi-user session.
  • Mute: Mutes or unmutes your microphone in a multi-user session.
  • Help: Opens a help overlay, which displays illustrations of the controls.
  • Teleport to Start: Resets your position to the starting point.

Left Controller Menu Control

Walking (Left Controller)

  • Joystick: Move in any direction

Motion sickness

Continuous walking might cause motion sickness. If so, consider using teleportation instead.

Left Controller Walking Control

Teleporting (Right Controller)

To teleport, push the joystick forward. A teleport arc will appear with an indicator on the ground, showing the direction you will face. Rotate the joystick left or right to adjust this final orientation. The teleport is activated when you release the joystick.

Right Controller Teleport Control

Laserpointer & interaction (Right Controller)

The index finger trigger on the right controller activates the interactor, which is used to operate all menus and UI elements. The interaction works via two methods:

  • Pointer (Far Interaction): When you are far from a UI element, a visible laser line (pointer) extends from your controller. Pulling the trigger activates the selected element.
  • Poke (Near Interaction): As you move the controller close to a UI element, the pointer automatically deactivates, allowing you to directly poke the buttons with the controller tip.

The laser pointer is a visual aid that is only visible in multi-user sessions. It functions as a presentation tool, allowing you to highlight objects in the showroom to draw the attention of all participants.

Right Controller Interactor & Laser Controls

Rotate (Right Controller)

  • Joystick Left/Right: Turn the right joystick to the respective direction to snap-rotate in 45° increments.
  • Meta Button: Opens the Meta Menu for system settings and options

Right Controller Rotation Control

VR Hand Gesture

Interact naturally using your hands in VR — no controller required. Use intuitive gestures like pointing, pinching, or poking to navigate and interact with the virtual environment.

To open the Main Menu, turn your palm upward in a natural gesture. This gesture provides quick access to important options and controls.

The Main Menu includes the following options:

  • Join Meeting: Join a multi-user session
  • Tutorial: Open a tutorial element for hand gestures
  • Presentation Page: Quickly access showroom hotspots and their animation player

Hand Gesture Main Menu

Poke

  • Gesture: Extend your index finger and push forward. It works like tapping on a touchscreen. Quick and naturally used for pressing buttons.

Hand Gesture Poke

Laser Pointer

  • Gesture: Pinch your index finger and thumb together. Activates a visible laser beam in your profile color. Great for pointing out features to others in the session.

Hand Gesture Laser Pointer

Interaction

In VR environments with Hand tracking enabled, you can interact with the app's UI elements and content using natural gestures.

Indicator (Pointing)

  • Gesture: Bring your index finger and thumb close without pinching.
  • Result: This action activates the interaction indicator. Aim precisely at UI elements or content.
  • Snap Feature: When the Indicator is near an interactive object, it will snap onto the element and change to the primary color, making it easier to select.

Select (Clicking)

  • Action: When the indicator has snapped onto a target element (such as a button), pinch your index finger and thumb together to activate the selection.

Pointing Indicator for hand gesture to interact with UI elements and content

Indicator (Pointing)


Pinching to select/click an UI Element or content for hand gesture

Select (Pinch to click)

Teleport

Use the teleport function to move instantly within the showroom when Hand tracking is active.

Indicator (Pointing)

  • Gesture: Palm up + pointing gesture
  • Result: This action activates the teleport indicator. Aim the spot to teleport.

Select (Clicking)

  • Action: When the indicator is pointing your target teleport spot, pinch your index finger and thumb together to activate the selection.

Hand gesture indicate and select to teleport